kotor 2 guardian build

This build is dependent on what items players use versus what skills or feats they choose. Why is this sentence from The Great Gatsby grammatical? ncdu: What's going on with this second size column? Force Armor, Force Valor, Battle Meditation and Speed. When it comes to the best, however, these builds are considered top tier. What happens in KOTOR 2 if I kill one Jedi Master and spare 2? A good starting build can look like this: Strength is the most important stat for a Guardian. Playing without it limits item choices in a huge way. Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. How many classes are there in Knights of the Old Republic 2? Espaol - Latinoamrica (Spanish - Latin America), http://www.gamefaqs.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/faqs/37036. At rank 15, once you talk to Kreia, you get a free level and a Prestige Class. One of the most important decisions in the game is picking a class: Guardian, Sentinal, or Consular. I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. Build: Soldier Light Guardian, HK-47, Jolee. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. A higher Intelligence grants more skill points per level. As far as powers go its completely up to you, but seeing as how you seem to be into a light side build with little to no wisdom (being the strongman build) id focus on getting mainly light side powers but up to you. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. I'm just saying what I've seen in speculation. All of these need to be raised to, or above, 15. MORE: Games With The Best Mods Available, Ranked. Dexterity isn't as important as Strength, although it still needs some attention during Character Creation. Sentinel. Force Body Because you dont have large Force pool, but lots of HP, this is just for you. Focusing all efforts into improving Force Powers and making them easier to use, stronger and just generally more effective. His Tech Specialist levels also don't stack with his Jedi Guardian levels for the Unarmed Specialist feat, which means he'll be at least 6 levels behind on his unarmed damage. These in conjunction with one another give you a 13-23 or 14-31(on dark side opponents only) damage boost, a 2 defense boost and a +4 attack bonus. KOTOR 2 Build: The Jedi Master Tags: #Dragonborn1721 Back to Topics 1 2 Next SpookyBorn2021 Member August 15, 2015 The Jedi Master The Force Master at the very base is a simple character. Additionally, at a certain point players need to choose from three Jedi classes; which are Guardian, Sentinel, and Consular. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character youre going to play as. Expect to reload the game a lot. Naturally, this requires players to choose the dark side, but honestly, the dark side powers are the most fun. Prestige. When you're building one you should think about focusing on Strength, Dexterity, and Constitution. All trademarks are property of their respective owners in the US and other countries. All rights reserved. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. Star Wars: Knight of the Old Republic is currently available on PC, PlayStation 5, Android, iOS, and Nintendo Switch. Followers 0. (Because that way theyll reach the ground much faster. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. Just count with fact that it will eat your poor Force Point really fast. A higher Wisdom Attribute means more Force Points. This does not, however, mean this build is weak against other foes. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. Out of all the three classes, Guardians receive the most Hit Points after leveling up. I am a 30-something year old who played the original game on XBox back in 2003. Was not expecting a super informative message like this. I am also an avid gamer and have researched the history of electronic entertainment extensively. Throwing some Kill and Insanity will reduce the numbers of your opponents pretty easily so you could cut them down with your lightsaber. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. How can I tell companion influence level in KotOR 2? Hopefully you find this helpful! A player can focus on blasters, grenades, or lightsabers. The Speed Burst, Force Push, and Slow are the primary Jedi powers. *Caster ability remains unchanged by stated shout. Strength ------- 14 Dexterity ------ 14 Constitution -- 16 Intelligence --- 8 Wisdom -------- 12 Charisma ------ 10 STRENGTH: Strength is the most important to you as a Jedi Guardian. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. They'll still have enough skill points to invest in what they want throughout the game. Another strategy is to stay in the shadows and fight enemies on the player's terms. Because you dont have large Force pool, but lots of HP, this is just for you. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Look at your Wisdom too, since thatll help with your force powers. With this in mind, the Jedi Consular class is ideal for this build. When you become a Weaponmaster, get all the Superior Lightsaber Specialization feats first, then. Connect and share knowledge within a single location that is structured and easy to search. Create an account to follow your favorite communities and start taking part in conversations. With some games, especially Bioware games, it pays to make a character good at communicating. This works best in combination with characters that can employ stealth to get enemies to focus fire on Bao-Dur, before striking from behind. KOTOR II Guardian Guide (Originally by SirCerberus). This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. This update will add five additional builds that players might want to give a try. Weve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. That being said I can offer some general build information, that gives no spoilers. Why go anywhere else? Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Or is it temporary until you get robes? STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. and which skills are you gonna have them ?! Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. After all, this is a Star Wars game. Players can try a variety of builds in Star Wars KOTOR. This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story dialogue. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. Sweet! The Retinal Combat Implant will grant immunity to critical hits. Build the best Jedi or Sith with these Star Wars Knights of the Old Republic II build strategies - be one with the force and make sure you are victorious. There are a lot of reasons to use explosives though; for one, a lightsaber can't be used to deflect explosions. As for stats I would concentrate on Dexterity, Strength and Constitution. That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. If youre focusing on defensive powers, its a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. Darth Malgus fits the idea very well. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. The extra attacks will devastate most enemies. Spoilers. This is, by no means, the only way to go when choosing a Guardian build. Using indicator constraint with two variables. Hokey religions and ancient weapons are no match for a good blaster at a player's side. Master the initial Two-Weapon feats and choose one attack feat to master; they all work well enough. The different combinations of these six classes allow for a wide variety of options when building a character in KOTOR. Nearly all gear in Kotor II is randomised. Wound Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. Look at your Wisdom too, since that'll help with your force powers. Please feel free to contact me through Reddit (/u/TangoSierraFan). It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. It only takes a minute to sign up. Armor: Corellian Powersuit (Strength +2, Defense 10) It doesnt heavy any Dexterity Bonus, but that really shouldnt bother you. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. Players want to get the Advanced Bio-Stabilizer Mask for immunity to poison and mind-affecting. Of course, players can tweak all of these suggestions to their heart's content. He won't keep up with, say, the Handmaiden or Atton, no, but he should be able to outperform Kreia or the Disciple with Power Attack and good gear for Unarmed damage. There are also concussion, cryo, adhesive, poison, and sonic grenades. If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. Status effects can quickly turn a would-be victory into a crushing defeat. Burst of Speed is a great Force Power to work towards as well. This will give the player's Jedi a lot more force points, but fewer feats. Windu's fighting style is built more upon Dexterity than Strength; however, don't neglect Strength. The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning. The player is free to pick Duelist or Two-Weapon fighting styles. This build is basically like running a wizard class in games like Skyrim. I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. Weve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. Not having to worry about a character getting stunned, poisoned, or suffering from any of the other status ailments makes this game a lot easier. I think the sticky has some good recommendations but here is my opinion: Instead of putting points into CON at those levels you can just gain influence with Han Harr and subsequently Kreia (it's a whole mini story/lesson thing) and that nets you two or three points to your CON. the time your max level (20). The Workbench is a feature I see as one of the most important for increasing your power late-game. Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile. Wisdom is directly related to the player character's Force bar. Light side or dark side. A higher Constitution means more Hit Points, so player characters can expect to stay alive longer. Honestly your kinda build won't be very useful skill wise so you can invest your points wherever you'd like. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. guys. I mostly play character that heavily depends on Force so it was nice change. Awareness is the ideal skill. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Sentinel. So after all these years I discovered something I didn't know. It is only visible to you. Best used with light armor or robes. RELATED: Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible. Lastly, use Keen weapons for their bonus to critical hits. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. This is completely doable, provided the following two conditions are met: 1) You attack him from behind (damage bonus. Your Heavy Armor prevents you from using certain Powers like Speed right? Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. The best Kotor 2 builds for each class: Guardian Sentinel Consular Prestige Light vs dark Guardian The Guardian is all about combat. Information about your use of this site is shared with Google. I still wouldn't take him past level 10 or 12 as a tech at an absolute maximum though. I don't know if you are mistaking my recommendation of avoiding Guardian as a starting class as bashing Weaponmasters or not, but that's not what I was saying. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. It also has a direct impact on the Persuade skill, which can really come in handy during particular dialogue conversations. In addition to the six classes, there are Feats, Skills, and Force powers - this allows for character builds for nearly any type of character. Why do academics stay as adjuncts for years rather than move around? Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. +2 Attacks per round! Dexterity is the Primary attribute, followed by Charisma and Wisdom. This is a link to the guide, but be warned that, contact me through Reddit (/u/TangoSierraFan). Stuff that ups your STR is nice. Updated June 19, 2022 by Jeff Drake: There are way too many great builds in KOTOR to limit a list to just ten. Graduate of Sam Houston State University -- Class of 2011 B.A. Buff the force powers you use against others. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. strength dex cons ?! STR is probably your biggest stat being your damage output. Besides, it's better to beef up other Attributes like Strength and Constitution in the beginning. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. Fury Fury is Power obtained at level 1 Sith Marauder. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. Top work on the concept,presentation and delivery. Anything else was basically 2 power attacks, no questions asked. Going forward, when players get a chance to increase their Attributes, prioritizing Strength should be the first choice. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. All you have to do is use master speed and then use master flurry on an enemy and you have a combined 5 attacks per round on an opponent and with your lightsaber doing about 20-60 damage per hit and having 5 attack chances per round nothing can stop you. Am I understanding Kreia's lore about Revan correctly? Its no secret that Kreia is my favourite companion and I really embraced her as a teacher in this build. Early in the game, the bonuses for Critical Strikes are not very appealing. The player should remain at level three until after Taris. The build pages are geared toward being as brief as possible. and our what do you recommend having in your party ?! I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. This build uses the Scoundrel class for its Critical Strike and Scoundrel's luck ability; which eliminates the -5% penalty to Critical Strike. Treat Injury is a solid combat choice. As combat specialists, Guardians gain the most benefits out of Feats. Armor or clothes? Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. And can you use jedi powers with it? I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense.

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